Is Nintendo down?
Partially degradedchecked 2 minutes ago
Nintendo is answering our probes, but its web surface is running at least 0.3x its 7-day median from Europe, South America, UK, Asia-Pacific, Southeast Asia and Australia. Everything else we check answered at its usual speed.
As of Oct 19, 2026, 8:52 PM UTC, RealUptime's checks of Nintendo passed in all 10 regions that returned a reading.
Last time our checks failed from two or more distant regions: 12 min on Aug 31, 2026 (web surface, from Europe and US-West).
Email me when our checks of Nintendo fail from two or more distant regions
Nintendo publishes no status feed we can read, so the only reading here is our check reading on the left.
Nintendo response time, by region
Check your own site while you wait on Nintendo
Watching an outage above does not tell you whether your own connection or site is also having a problem. Enter your own URL for one live check, right now, no signup. This checks the site you enter, not Nintendo. It cannot diagnose Nintendo's own systems.
What we measured, function by function
Nintendo answers on more than one surface, and they can fail apart. Each row is one surface, checked from the same regions. The verdict above follows the api row, because that is the surface we treat as this service's own; a failure on any other row is a partial outage, not a full one.
- WebUS-East: Checks passingUS-West: Checks passingEurope: Degraded Answering, but 1x slower than its 7-day median.Asia-Pacific: Degraded Answering, but 0.4x slower than its 7-day median.US-Central: Checks passingCanada: Checks passingUK: Degraded Answering, but 1.5x slower than its 7-day median.Southeast Asia: Degraded Answering, but 0.3x slower than its 7-day median.Australia: Degraded Answering, but 1.2x slower than its 7-day median.South America: Degraded Answering, but 0.4x slower than its 7-day median.
- APIprimaryUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
What our checks show, and what people reported
- North AmericaChecks passingUS-East, US-West, US-Central, Canada
- US-EastChecks passinglatency: 1695msstatus code: 200checked: Oct 19, 2026, 8:52 PM UTC0 people in the last 5 minutesNot enough reports to sayOur US-East probes reach Nintendo normally. We do not have enough reports from US-East to say anything about what people there are seeing.
- US-WestChecks passinglatency: 830msstatus code: 200checked: Oct 19, 2026, 8:52 PM UTC0 people in the last 5 minutesNot enough reports to sayOur US-West probes reach Nintendo normally. We do not have enough reports from US-West to say anything about what people there are seeing.
- US-CentralChecks passinglatency: 951msstatus code: 200checked: Oct 19, 2026, 8:37 PM UTC0 people in the last 5 minutesNot enough reports to sayOur US-Central probes reach Nintendo normally. We do not have enough reports from US-Central to say anything about what people there are seeing.
- CanadaChecks passinglatency: 726msstatus code: 200checked: Oct 19, 2026, 8:42 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Canada probes reach Nintendo normally. We do not have enough reports from Canada to say anything about what people there are seeing.
- South AmericaPartially degradedlatency: 1558msstatus code: 200checked: Oct 19, 2026, 8:37 PM UTC0 people in the last 5 minutesNot enough reports to sayOur South America probes reach Nintendo normally. We do not have enough reports from South America to say anything about what people there are seeing.
- EuropePartially degradedEurope, UK
- EuropePartially degradedlatency: 628msstatus code: 200checked: Oct 19, 2026, 8:49 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Europe probes reach Nintendo normally. We do not have enough reports from Europe to say anything about what people there are seeing.
- UKPartially degradedlatency: 520msstatus code: 200checked: Oct 19, 2026, 8:38 PM UTC0 people in the last 5 minutesNot enough reports to sayOur UK probes reach Nintendo normally. We do not have enough reports from UK to say anything about what people there are seeing.
- Asia PacificPartially degradedAsia-Pacific, Southeast Asia, Australia
- Asia-PacificPartially degradedlatency: 1622msstatus code: 200checked: Oct 19, 2026, 8:52 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Asia-Pacific probes reach Nintendo normally. We do not have enough reports from Asia-Pacific to say anything about what people there are seeing.
- Southeast AsiaPartially degradedlatency: 2011msstatus code: 200checked: Oct 19, 2026, 8:40 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Southeast Asia probes reach Nintendo normally. We do not have enough reports from Southeast Asia to say anything about what people there are seeing.
- AustraliaPartially degradedlatency: 1922msstatus code: 200checked: Oct 19, 2026, 8:44 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Australia probes reach Nintendo normally. We do not have enough reports from Australia to say anything about what people there are seeing.
Somewhere else or not sure: 0 people in the last 5 minutes
These are unverified reports from people using Nintendo, counted separately from what our own probes measure. Anyone can file one, no account is needed, and the region on a report is chosen by the person filing it. We never open, extend or close an outage in our record based on report volume: only our own measurements do that. We have not received any reports for Nintendo yet, which is not evidence that nothing is wrong.
Recent probe events
check entries are our own probes' readings; declared entries are the vendor's. How this check works
We have been measuring Nintendo since August 22, 2026. We show nothing from before that date, and we never add an outage we did not observe ourselves, from any source.
Need this in writing? Generate an SLA evidence report for Nintendo covering any window you pick, with our check readings and Nintendo's own claim at the time, side by side.
Full check history for Nintendo: 90 days of check results by region, month-by-month uptime by our checks, and every probe event on record.
Put this badge in your README
To cite this page: RealUptime, "Is Nintendo down?", https://realuptime.io/outages/nintendo. The readings change with every check, so give the date you read them.
Checking a site of your own? The free website down checker sends it one request and reports the answer, and the SLA calculator shows how much downtime an uptime figure allows.
How our checks compare with Nintendo's stated SLA
At or above your target
Our checks of Nintendo failed for none over the last 30 days, which is 100% uptime by our checks. A 99.9% target allows 43 minutes over that period.
Our checks show no gap in this period. That does not rule out one you saw.
These figures come from our own checks of one public endpoint per service. They are not the service's real uptime. This is computed from our own checks, not from Nintendo's SLA instrumentation. Their contract is normally measured against their own systems, with their own exclusions and a claim window, so their figure and ours will differ. Use this to start the conversation and ask for their number. It is not legal advice and it is not a determination of what you are owed.
What we check
What our check can and cannot see
A pass means a public route of the service's API answered our request normally. We do not check what it returned, so it does not show that the data is right, that sign-in works or that the rest of the product works.
Host checked: api-lp1.znc.srv.nintendo.net