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Outage tracker / Nintendo

Is Nintendo down?

I'm having a problem

Operationalchecked 1 minute ago

We reached Nintendo from all 4 regions we check.

Reachability verified

Last outage: 12 min on Aug 31, 2026 (web surface, from Europe and US-West).

our independent probeslive · checked Sep 3, 2026, 2:26 AM UTC
US-East1150 msOperational
US-West209 msOperational
Europe182 msOperational
Asia-Pacific1876 msOperational
their status pagetheir claim, not our reading

Nintendo publishes no status feed we can read, so the only independent reading here is ours on the left.

Nintendo response time, by region

US-East
1.3sp95 · latest
2s1s0ms
US-East response time (p95) over the last 30 daysDaily 95th-percentile response time for US-East, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-08-22 UTC: p95 519ms2026-08-23 UTC: p95 635ms2026-08-24 UTC: p95 990ms2026-08-25 UTC: p95 901ms2026-08-26 UTC: p95 806ms2026-08-27 UTC: p95 668ms2026-08-28 UTC: p95 987ms2026-08-29 UTC: p95 1.1s2026-08-30 UTC: p95 964ms2026-08-31 UTC: p95 1.0s2026-09-01 UTC: p95 1.1s2026-09-02 UTC: p95 1.5s2026-09-03 UTC: p95 1.3s
Aug 5Aug 19Sep 3
US-West
690msp95 · latest
1s500ms0ms
US-West response time (p95) over the last 30 daysDaily 95th-percentile response time for US-West, scaled to a maximum of 1s. Days with no samples are not plotted, not shown as zero.2026-08-22 UTC: p95 378ms2026-08-23 UTC: p95 614ms2026-08-24 UTC: p95 522ms2026-08-25 UTC: p95 628ms2026-08-26 UTC: p95 483ms2026-08-27 UTC: p95 988ms2026-08-28 UTC: p95 891ms2026-08-29 UTC: p95 693ms2026-08-30 UTC: p95 950ms2026-08-31 UTC: p95 802ms2026-09-01 UTC: p95 638ms2026-09-02 UTC: p95 718ms2026-09-03 UTC: p95 690ms
Aug 5Aug 19Sep 3
Europe
257msp95 · latest
1s500ms0ms
Europe response time (p95) over the last 30 daysDaily 95th-percentile response time for Europe, scaled to a maximum of 1s. Days with no samples are not plotted, not shown as zero.2026-08-22 UTC: p95 331ms2026-08-23 UTC: p95 576ms2026-08-24 UTC: p95 665ms2026-08-25 UTC: p95 484ms2026-08-26 UTC: p95 551ms2026-08-27 UTC: p95 494ms2026-08-28 UTC: p95 601ms2026-08-29 UTC: p95 484ms2026-08-30 UTC: p95 489ms2026-08-31 UTC: p95 741ms2026-09-01 UTC: p95 537ms2026-09-02 UTC: p95 638ms2026-09-03 UTC: p95 257ms
Aug 5Aug 19Sep 3
Asia-Pacific
1.9sp95 · latest
2s1s0ms
Asia-Pacific response time (p95) over the last 30 daysDaily 95th-percentile response time for Asia-Pacific, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-08-22 UTC: p95 795ms2026-08-23 UTC: p95 1.4s2026-08-24 UTC: p95 1.5s2026-08-25 UTC: p95 1.6s2026-08-26 UTC: p95 1.5s2026-08-27 UTC: p95 1.3s2026-08-28 UTC: p95 1.2s2026-08-29 UTC: p95 1.2s2026-08-30 UTC: p95 1.4s2026-08-31 UTC: p95 1.1s2026-09-01 UTC: p95 1.4s2026-09-02 UTC: p95 1.3s2026-09-03 UTC: p95 1.9s
Aug 5Aug 19Sep 3

Is it Nintendo, or is it you?

Watching an outage above does not tell you whether your own connection or site is also having a problem. Enter your own URL for one live check, right now, no signup. This checks the site you enter, not Nintendo -- it cannot diagnose Nintendo's own systems.

What are you seeing? (optional)

No account needed, and we never store your IP address. Reports are counted separately from our own measurements and are always shown as unverified.

What we measured, and what people reported

  • US-East
    Operationallatency: 1150msstatus code: 200checked: Sep 3, 2026, 2:23 AM UTC
    0 people in the last 5 minutesNot enough reports to sayOur US-East probes reach Nintendo normally. We do not have enough reports from US-East to say anything about what people there are seeing.
  • US-West
    Operationallatency: 209msstatus code: 200checked: Sep 3, 2026, 2:26 AM UTC
    0 people in the last 5 minutesNot enough reports to sayOur US-West probes reach Nintendo normally. We do not have enough reports from US-West to say anything about what people there are seeing.
  • Europe
    Operationallatency: 182msstatus code: 200checked: Sep 3, 2026, 2:22 AM UTC
    0 people in the last 5 minutesNot enough reports to sayOur Europe probes reach Nintendo normally. We do not have enough reports from Europe to say anything about what people there are seeing.
  • Asia-Pacific
    Operationallatency: 1876msstatus code: 200checked: Sep 3, 2026, 2:21 AM UTC
    0 people in the last 5 minutesNot enough reports to sayOur Asia-Pacific probes reach Nintendo normally. We do not have enough reports from Asia-Pacific to say anything about what people there are seeing.
  • US-Central
    Not monitored from this regionNintendo is not monitored from this region.
    0 people in the last 5 minutesNot enough reports to say
  • Canada
    Not monitored from this regionNintendo is not monitored from this region.
    0 people in the last 5 minutesNot enough reports to say
  • UK
    Not monitored from this regionNintendo is not monitored from this region.
    0 people in the last 5 minutesNot enough reports to say
  • Southeast Asia
    Not monitored from this regionNintendo is not monitored from this region.
    0 people in the last 5 minutesNot enough reports to say
  • Australia
    Not monitored from this regionNintendo is not monitored from this region.
    0 people in the last 5 minutesNot enough reports to say
  • South America
    Not monitored from this regionNintendo is not monitored from this region.
    0 people in the last 5 minutesNot enough reports to say

Somewhere else or not sure: 0 people in the last 5 minutes

These are unverified reports from people using Nintendo, counted separately from what our own probes measure. Anyone can file one, no account is needed, and the region on a report is chosen by the person filing it. We never open, extend or close an outage in our record based on report volume: only our own measurements do that. We have not received any reports for Nintendo yet, which is not evidence that nothing is wrong.

Recent outages

Outage, 12mmeasured by our probes · Europe and US-West2026-08-31

measured entries are our own probes' readings; declared entries are the vendor's. How this check works

We have been measuring Nintendo since August 22, 2026. We show nothing from before that date, and we never add an outage we did not observe ourselves, from any source.

Need this in writing? Generate an SLA evidence report for Nintendo covering any window you pick, with our measurements and Nintendo's own claim at the time, side by side.

Full availability history for Nintendo: 90-day availability by region, month-by-month uptime, and every incident on record.

Monitor your own site the same way

This page shows what we see when we check this service, using the same ten regions, for a site you run. RealUptime Monitor watches your own servers from inside your network, and it starts free.

Start monitoring your own servers

Tell me when this goes down

Get told when we measure this

We will tell you when our probes stop reaching Nintendo, and again when they can reach it again. That is our own measurement from ten regions, not Nintendo's status page. No account, no card.

Delivery channel

Double opt-in: nothing is sent until you click the link in the confirmation email. One email when a measured outage opens, one when it closes, and a one-click unsubscribe in every one. We do not send anything else to this address.

Put this badge in your README

Nintendo uptime measured by RealUptimeLive, from this page's own readings.
[![Nintendo uptime measured by RealUptime](https://realuptime.io/outages/nintendo/badge.svg?days=30)](https://realuptime.io/outages/nintendo)
<a href="https://realuptime.io/outages/nintendo"><img src="https://realuptime.io/outages/nintendo/badge.svg?days=30" alt="Nintendo uptime measured by RealUptime"></a>

The badge shows the share of our probes that succeeded over the last 30 days, and the window is printed on it so the number always says what period it covers. If our readings go stale it says stale, and if we have no readings it says so: it will not show green on data we cannot vouch for. Free, no account, and it links back here. See how the badge works for every window and the honesty rules behind it.

What Nintendo's SLA implies, from our measurement

At or above your target

We measured 11 minutes of downtime for Nintendo over the 290h 27m since we started watching it on 2026-08-22, which is 99.9320% uptime by our reading. A 99.9% target allows 17 minutes over that period.

By our measurement there is no shortfall to claim for this period.

This is computed from our own probe measurements, not from Nintendo's SLA instrumentation. Their contract is normally measured against their own systems, with their own exclusions and a claim window, so their figure and ours will differ. Use this to start the conversation and ask for their number. It is not legal advice and it is not a determination of what you are owed.

What we check

primary
https://www.nintendo.com/
RealUptime is not affiliated with Nintendo; the name identifies what we measured, and nothing here speaks for Nintendo's own team. We send a single web request to Nintendo from 4 regions on our own schedule and time the response. We do not see inside Nintendo's systems, do not use an account or real transaction, and are not the same signal Nintendo's own team has access to. Treat this as one external data point, not a verdict. What we check for Nintendo proves reachability only: the endpoints above answer, but that does not confirm the underlying product or account features work. Nintendo operates in a limited set of regions, so we only check it from where it is actually available; we do not probe from a region we know it does not serve. We started monitoring this service on August 22, 2026 (12 of 14 days so far, 5879 of 500 checks). We show a full track record once we have enough continuous history. Check back soon, or monitor your own site continuously with RealUptime. Read the full methodology.