Nintendo: SLA evidence report
Nintendo: SLA evidence report
We only started measuring Nintendo on 2026-08-22, so the window starts there.
- Measured downtime
- 11.8m
- Across 1 outage in this window.
- Window
- 2026-08-22 to 2026-09-03
- UTC, 12 days.
Aug 31, 2026, 5:18 PM UTC to Aug 31, 2026, 5:30 PM UTC
Multiple regions: Europe, US-West
11.8mmeasured in this window
Nintendo's claim at the time: No claim history exists for this period
1 earlier outage in this window happened before we began keeping a record of Nintendo's own status-page claims, so no claim comparison exists for it.
What we probed
Methodology
Every outage above is a period our probes measured Nintendo as down from enough of the regions we check it from to count as a real outage, not a single unreliable reading (see how we tell the difference). Measured downtime is the wall-clock time inside the window an outage's regions were failing; regions failing together still count as one outage, not one per region.
Nintendo's claim at the time comes from their own public status feed, polled on our own schedule, and is shown separately from what we measured. We never change our own reading based on what a vendor claims, and their claim never becomes our reading.
This is one external observation from RealUptime's own regions, not Nintendo's own SLA measurement, which is usually defined against their own instrumentation and may cover a different scope than what we probe. The credit estimate above is a starting point for a conversation with Nintendo, not a legal determination, and RealUptime is not counsel.