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Outage tracker / Call of Duty

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Checks passingchecked 4 minutes ago

Our checks of Call of Duty pass from all 4 regions we check.

As of Nov 5, 2026, 6:00 PM UTC, RealUptime's checks of Call of Duty passed in all 4 regions that returned a reading.

Front-door checks

Our checks of Call of Duty did not fail from two or more distant regions in the 3 days we have checked it (since Nov 2, 2026). This does not show Call of Duty works for users.

Email me when our checks of Call of Duty fail from two or more distant regions

One email when our checks of Call of Duty fail from two or more distant regions, and one when they pass, after you confirm the address. No account, no card.

This is our own reading from outside. It is not Call of Duty's official status.

our check readinglive · checked Nov 5, 2026, 6:00 PM UTC
US-East25 msChecks passing
US-West158 msChecks passing
Europe5 msChecks passing
Asia-Pacific978 msChecks passing
their status pagetheir claim, not our reading

Call of Duty publishes no status feed we can read, so the only reading here is our check reading on the left.

Call of Duty response time, by region

US-East
78msp95 · latest
100ms50ms0ms
US-East response time (p95) over the last 30 daysDaily 95th-percentile response time for US-East, scaled to a maximum of 100ms. Days with no samples are not plotted, not shown as zero.2026-11-02 UTC: p95 84ms2026-11-03 UTC: p95 96ms2026-11-04 UTC: p95 95ms2026-11-05 UTC: p95 78ms
Oct 7Oct 21Nov 5
US-West
210msp95 · latest
250ms125ms0ms
US-West response time (p95) over the last 30 daysDaily 95th-percentile response time for US-West, scaled to a maximum of 250ms. Days with no samples are not plotted, not shown as zero.2026-11-02 UTC: p95 210ms2026-11-03 UTC: p95 240ms2026-11-04 UTC: p95 203ms2026-11-05 UTC: p95 210ms
Oct 7Oct 21Nov 5
Europe
331msp95 · latest
500ms250ms0ms
Europe response time (p95) over the last 30 daysDaily 95th-percentile response time for Europe, scaled to a maximum of 500ms. Days with no samples are not plotted, not shown as zero.2026-11-02 UTC: p95 450ms2026-11-03 UTC: p95 430ms2026-11-04 UTC: p95 349ms2026-11-05 UTC: p95 331ms
Oct 7Oct 21Nov 5
Asia-Pacific
966msp95 · latest
2s1s0ms
Asia-Pacific response time (p95) over the last 30 daysDaily 95th-percentile response time for Asia-Pacific, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-11-02 UTC: p95 32ms2026-11-03 UTC: p95 1.1s2026-11-04 UTC: p95 951ms2026-11-05 UTC: p95 966ms
Oct 7Oct 21Nov 5

Check your own site while you wait on Call of Duty

Watching an outage above does not tell you whether your own connection or site is also having a problem. Enter your own URL for one live check, right now, no signup. This checks the site you enter, not Call of Duty. It cannot diagnose Call of Duty's own systems.

What are you seeing? (optional)

No account needed, and we never store your IP address. Reports are counted separately from our own measurements and are always shown as unverified.

What our checks show, and what people reported

  • North America
    Not monitored from this regionUS-East, US-West, US-Central, Canada
    • US-East
      Checks passinglatency: 25msstatus code: nonechecked: Nov 5, 2026, 6:00 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-East probes reach Call of Duty normally. We do not have enough reports from US-East to say anything about what people there are seeing.
    • US-West
      Checks passinglatency: 158msstatus code: nonechecked: Nov 5, 2026, 6:00 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-West probes reach Call of Duty normally. We do not have enough reports from US-West to say anything about what people there are seeing.
    • US-Central
      Not monitored from this regionCall of Duty is not monitored from this region.
      0 people in the last 5 minutesNot enough reports to say
    • Canada
      Not monitored from this regionCall of Duty is not monitored from this region.
      0 people in the last 5 minutesNot enough reports to say
  • South America
    Not monitored from this regionCall of Duty is not monitored from this region.
    0 people in the last 5 minutesNot enough reports to say
  • Europe
    Not monitored from this regionEurope, UK
    • Europe
      Checks passinglatency: 5msstatus code: nonechecked: Nov 5, 2026, 5:50 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Europe probes reach Call of Duty normally. We do not have enough reports from Europe to say anything about what people there are seeing.
    • UK
      Not monitored from this regionCall of Duty is not monitored from this region.
      0 people in the last 5 minutesNot enough reports to say
  • Asia Pacific
    Not monitored from this regionAsia-Pacific, Southeast Asia, Australia
    • Asia-Pacific
      Checks passinglatency: 978msstatus code: nonechecked: Nov 5, 2026, 5:55 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Asia-Pacific probes reach Call of Duty normally. We do not have enough reports from Asia-Pacific to say anything about what people there are seeing.
    • Southeast Asia
      Not monitored from this regionCall of Duty is not monitored from this region.
      0 people in the last 5 minutesNot enough reports to say
    • Australia
      Not monitored from this regionCall of Duty is not monitored from this region.
      0 people in the last 5 minutesNot enough reports to say

Somewhere else or not sure: 0 people in the last 5 minutes

These are unverified reports from people using Call of Duty, counted separately from what our own probes measure. Anyone can file one, no account is needed, and the region on a report is chosen by the person filing it. We never open, extend or close an outage in our record based on report volume: only our own measurements do that. We have not received any reports for Call of Duty yet, which is not evidence that nothing is wrong.

Recent probe events

No probe events on record yet for Call of Duty.

check entries are our own probes' readings; declared entries are the vendor's. How this check works

We have been measuring Call of Duty since November 2, 2026. We show nothing from before that date, and we never add an outage we did not observe ourselves, from any source.

Need this in writing? Generate an SLA evidence report for Call of Duty covering any window you pick, with our check readings and Call of Duty's own claim at the time, side by side.

Full check history for Call of Duty: 90 days of check results by region, month-by-month uptime by our checks, and every probe event on record.

Put this badge in your README

Call of Duty uptime by RealUptime's checksLive, from this page's own readings.
[![Call of Duty uptime by RealUptime's checks](https://realuptime.io/outages/call-of-duty/badge.svg?days=30)](https://realuptime.io/outages/call-of-duty)
<a href="https://realuptime.io/outages/call-of-duty"><img src="https://realuptime.io/outages/call-of-duty/badge.svg?days=30" alt="Call of Duty uptime by RealUptime's checks" height="20"></a>

Share of checks passed over 30 days; the window is printed on it. If our readings go stale it says stale, and if we have no readings it says so and shows no color. How the badge works.

To cite this page: RealUptime, "Is Call of Duty down?", https://realuptime.io/outages/call-of-duty. The readings change with every check, so give the date you read them.

How our checks compare with Call of Duty's stated SLA

At or above your target

Our checks of Call of Duty failed for none over the 69h 57m since we started checking it on 2026-11-02, which is 100% uptime by our checks. A 99.9% target allows 4 minutes over that period.

Our checks show no gap in this period. That does not rule out one you saw.

These figures come from our own checks of one public endpoint per service. They are not the service's real uptime. This is computed from our own checks, not from Call of Duty's SLA instrumentation. Their contract is normally measured against their own systems, with their own exclusions and a claim window, so their figure and ours will differ. Use this to start the conversation and ask for their number. It is not legal advice and it is not a determination of what you are owed.

What we check

primary
https://www.callofduty.com/

What our check can and cannot see

A pass means the service's public web page loaded and answered normally. It does not show that the product, the API or sign-in behind it works; a page can load from a cache while the product is down.

Host checked: www.callofduty.com

RealUptime is not affiliated with Call of Duty; the name identifies what we checked, and nothing here speaks for Call of Duty's own team. We send a single web request to Call of Duty from 4 regions on our own schedule and time the response. We do not see inside Call of Duty's systems, do not use an account or real transaction, and are not the same signal Call of Duty's own team has access to. Treat this as one external data point, not a verdict. What we check for Call of Duty is its front door only: a passing check means the endpoints above answered, not that the underlying product or account features work. Call of Duty operates in a limited set of regions, so we only check it from where it is actually available; we do not probe from a region we know it does not serve. We started monitoring this service on November 2, 2026 (3 of 14 days so far, 1282 of 500 checks). We show a full track record once we have enough continuous history. Check back soon, or monitor your own site continuously with RealUptime. Read the full methodology.